Monday 30 May 2011

A bit about my recent Module - ALT interventions

I am just on the cusp of completing this module, if you see the link on the right hand side of this page  and you are interested in the further use of Second Life, then I continued its use with the next module which was applying learning technology to a "real educational deployment.. " I thus continued with my Furniture theme and built a virtual woodwork first principles lesson as a seminar and workshop room.

The idea is that all the first priciples are embedded as a multimedia formative experience, and the summative result is two physical test pieces built in the real world.. follow the link and see whether it holds water...

My Tutor Charl Fregona liked it so I am rather pleased, I was trying to put Wenger, Constructivist and cognitive theories into practice, which turned out rather well.. the gentleman who most inspired me was Professor Randy Garrison from the Unversity of Calgary; I put a quote from his faculty objective statement which while was referring to Higher Education, I think it really works well with vocationallly based education which usually remains firmly attached to further Education or CPD (continuing professional development ) ...

So I guess I am trying to build virtual cognitive apprenticeships..


so I have taken the liberty of putting it in my SL intervention slide... I'll have to email to thank him...

Thursday 26 May 2011

some good woodwork videos

This is an essential video for sharpening Mortice Chisels



The Tenon Saw and its use.....

Wednesday 25 May 2011

The Woodwork Discussion Blog

Use this area as a discussion and comments zone

Friday 14 January 2011

and just because the last post was not pictorial


Wellcome the the Virtual Chair Museum a working VRLE prototype

I have submitted the project thoughts on empirical lifecycles working hypothesis and functionality...

Well I hope it hits the spot... Ive also presentedrationale as well just to make some of the colloquial approach in this blog more formal..  also I mapped a real LE to the equivalence of a VRLE, (see below) dont anyone  wanted me to explain a classsic empirical lifecycle methodology in this project as thats quite instinctive and a bit dull though is obviously followed the classic exploration/ interview/ synthesis/ build change iteration/ and delivery...
 
heres some gems I came up with heres my VLE/VRLE definition - I think they inform each other:
 
A set of online tools or a dedicated system that offers resources designed to support teaching and learning that facilitate various aspects of an education experience online… This should include (if not all) a majority of these: forum, assessment, content sharing, pertinent source information and source upload, now it is also acceptable that informal learning should also be supported via social networking… and any other technology that is appropriate

heres my mapping of a real World LE and a Second Life equivalence
Below is a mapping of facilities or qualities associated with the existing functionality within Second Life and what other applications has the possibility to be embedded and improve the offering
 
Real World LE
Second Life VRLE
forum
Inter avatar conversation, linked screen blog via URL IM
assessment
Inter avatar and peer review tutors can be avatar based, formative assessment can be quiz or seminar based
content sharing
URL screen based, other SL locations
pertinent source information
URL based primary source 3D rendition of historical environment component based scalar representation embedded video and animation
source upload
Use URL blog and interavatar IM and email
informal learning
Inter avatar browsing   a propos to Communities of Practice Wengar: a connected passion amongst a population who share interests and improve  as they interact – dedicated hobbyists

Thursday 13 January 2011

Additional realism for the workshop

Im working on my rationale today and amongst my various points I made I suggested more environmental realism.. and I realised the Workshop looked far too tidy - so more tools required... Shame about the Dalek outside the window... hahaha

Framing the background to building valid Virtual Learning environments in my presentation.

Just to add a few more strands to back up the presentation I realised that I mentioned so things that I had not logged here in the blog...

I mentioned that earlier successful attempts of the use of a VR learning tool seemed to be prevalent in Military and Medical applications, early combinations of this (prior to simulated vignette base Afghanistan and Iraq theatre mentioned earlier in this blog) are best exemplified by.

Anatomic VisualizeR is a virtual reality (VR)-based environment for teaching and learning of clinical anatomy initially developed by the University of California, San Diego (UCSD) School of Medicine under a grant from the Defense Advanced Research Projects Agency (DARPA http://www.nlm.nih.gov/research/visible/vhpconf2000/AUTHORS/HOFFMAN/TEXTINDX.HTM this was a virtual dissection tool that had field hospital training in mind.


In SL it is easy to put primitives into “our world” or VLE, they can be mutated and linked together. But the ratio of work to producing something meaningful requires considerable skill and diligence. Objects need to be named, then linked and theses in turn renamed and linked to create larger more interesting elements, then the qualities associated with these use an event driven scripting that requires good logic and semantics

Considered introduction of scenario based subject matter into the VLE is a comprehensive skill; by the nature of the materials just being there doesn’t necessarily motivate the learner into using them, its about engagement, ergonomics, and if we can build an “Attract Mode” akin to arcade games to entice the student all the better.

How we learn is based on gained knowledge from environment, pedagogy, how our interactions physically and mentally adjust these parameters into a repository for use. We can emulate most of this in a VLE, I guess it’s the age old natural processes being combined with theoretical metaphors in Objectivism and Constructivism, the learnt and the perceived.

http://www.cardet.org/vrasidas/pubs/continuum.pdf

CONSTRUCTIVISM VERSUS OBJECTIVISM: IMPLICATIONS FOR INTERACTION, COURSE DESIGN,AND EVALUATION IN DISTANCE EDUCATION.

http://community.flexiblelearning.net.au/TeachingTrainingLearners/content/article_5233.htm

Constructivism and Objectivism: are they mutually exclusive?.


I guess that if a VLE makes the light bulb glow a bit brighter then it’s a good thing, the jury may be out for some time…

Multimedia has demonstrated its capabilities of motivating users and capturing their attention, which are important characteristics when we want to provide a higher degree of immersion and learning capabilities inside Virtual Reality applications

Applying Multimedia and Virtual Reality for Learning Environments.


International Journal of Emerging Technologies in Learning, 2009 by Paulo N. M. Sampaio, Roberto Ivo C. de Freitas, Gonçalo Nuno P. Cardoso

Perhaps the last word to bring us down to earth is Ofsteads approach

http://www.ofsted.gov.uk/Ofsted-home/News/Press-and-media/2009/January/The-virtual-reality-of-e-learning


from the virtual reality of elearning Ref No: NR- 2009-01 Date: 13 Jan 2009

Despite expectations, the use of Virtual Learning Environments across schools and colleges has been slow to take off. Enthusiasm and peer support from teachers and learners should help the initiative develop more widely...

Wednesday 12 January 2011

and the workshop is now starting to look like a workshop...

I guess Ill have to make some more tools as well...

And finally..a teleporting 1790 rush side chair...

I have edited the side spars so it is now the same as the chair in the Parker Collection (see the original VADs picture in an earlier post...), and it now teleports curious avatars  to the period workshop, and the modern chair teleports back to the Virtual Chair Museum... however the You Tube link does not seem to work still - which is a pity... I have added it as a link to the blog so that if it comes online we get an opportunity to view rushing work and side struts and spacers pole lathed and spoon gouged... lovely work from my friends Robin Fawcett and his partner Vanessa - its a stool but the technique is the same and time in memorial..

Tuesday 11 January 2011

Problems mostly rectified with the build and the first chair as it should be

After discussion with my senior Tutor Alan Hudson, we discovered that if my avatar was in the workshop and I was building  in the museum using the close up function then drag shift copy and other copying does not work properly - so it was not prim overhead... ah well...You Tube still does not want to work- this was a universal so perhaps there a server side issue...

and here is the first Chair as it should be:  a rush chair from the Frederick Parker collection




and the original from the collection:


the leg spars on mine require reconfiguring and the upper back of the chair could do with a pull back.. but all in all its fairly similar.. phew....

Todays presentation of the Virtual Chair Museum as a VLE

 Today was a success, I did not make a hash of it, the presentation went well and the supporting documentation, It did make me consider that I had not gone into the full detail of research I went into... so lets rectify this heres the gen...



Prototype and a proof of concept for constructing a Virtual
Chair Museum as a VLE within Second Life


Supporting document for Powerpoint presentation:
Building a VLE within Second Life presentation


Very little has been written about the chairs, thus complete catalogues of both the chairs and the carvings and an inventory of the company archive are required in the first instance. This is a catalogue of the chair collection, which includes all currently known data about each chair, an image and a description. John Cross Sir John Cass Department of Art, Media Design RAE 2008

Initial Concept
As part of increasing the awareness of London Metropolitan Universities role as the current recipient
of the Frederick Parker collection there was a tentative idea to do something with the collection in the
virtual world, Met works had already scanned two of the chairs and build a facsimile of one of the older
chairs and VADs the free graphic resource had photographed each of the chairs and there was a catalogue
and exhibition space, but to quote Dr John Cross the curator “very little has been written about the chairs”
as they had primarily been distributed throughout the estate of the Parker family

The repository of The Frederick Parker Chair collection
http://www.londonmet.ac.uk/jcamd/research/rae-2008/john-cross/portfolio_outcome04.cfm ,
its representation on VADS http://www.vads.ac.uk/ and a synopsis of its establishment at http://www.vads.ahds.ac.uk/collections/FPC.html

Refining the idea

I wanted to build a more formal learning outcome for the Virtual Museum by tying existing primary sources
to other online content and existing Vocational Study within fine furniture qualifications. In discussion it was
felt that recreating historical creative environments as workshop and its practice, coupled with accurate
component build, isometric representation and linking video of heritage skills and restoration techniques
associated with individual key chairs could be linked to contemporary curriculum and assignment work,
giving significant added value and pedagogical merit to the Proof of concept.

Design brief or thumbnail..

The idea is to prototype a virtual chair graphical and historical repository, linking it to current vocational
training curriculum in real world fine furniture.. with examples of 3D virtual chairs, virtual workshop <s>,
a movie screen on wall with links to curriculum and videos on You Tube showing real live people
demonstrating real live techniques. This could hopefully link primary source to formative curriculum
study and test pieces, improve candidates knowledge of detailed isometric projection and scalar
accuracies where the original sample is a distance away and maybe difficult to get "up close and
personal with.. which is essential where construction and spatial awareness is a must...
The repository is the Lond Met Sir John Cass The Frederick Parker Chair collection http://www.londonmet.ac.uk/jcamd/research/rae-2008/john-cross/portfolio_outcome04.cfm ,
its representation on VADS http://www.vads.ac.uk/ and a synopsis of its establishment at http://www.vads.ahds.ac.uk/collections/FPC.html

Content Research Approach and interviews
Interviews were held with key stakeholders: The fine furniture curriculum is based around
components within City & Guilds existing courseware the link to live curriculum was
stablished with Andrew Hewison Portfolio Manager - Engineering and Manufacturing.
Portfolio Management and Development City & Guilds. I discussed the concepts of the
design approach with the Frederick Parker Collection Curator Dr John Cross and the
Senior fine furniture Tutor Colin Eden-Eadon at the
Building Crafts College http://www.thebcc.ac.uk/.
All parties showed an enthusiasm for broadening the resources under the umbrella
of a Virtual Chair Museum. To gain more knowledge of the environment I also visited a
live Bodging  and Chair making day at the Chiltern open air museum http://www.coam.org.uk/BBuildings/Buildings4.html#Furniture ,
visited the Salomon Tool Collection at St Albans Museum
http://www.stalbansmuseums.org.uk/2/Search-Our-Collections,

The Benjamin Seaton furniture tool collection at the Guildhall museum in Rochester http://www.medway.gov.uk/leisureandculture/museums/guildhallmuseum.aspx and
general help from the National Association of Decorative & Fine Arts Societies website
http://www.nadfas.org.uk/.

The Virtual Concept
Within Second Life the Virtual Chair Museum has live teleporting when sitting on the
virtual exhibits... The Avatar approaches the chair they are interested in, sits on it and
is teleported to a virtual period work shop or furniture factory that exhibits the processes
and component build, that also has a screen with curriculum and video of pertinent resources
and build demonstration with additional research resources and a tips for assignment and
potential tutor interaction via IM or email etc..,

The Avatar can then be teleported back to the museum by sitting on an anachronistic
modern chair to try other chairs and links... I would expect all sites to use the same
resource documents but with specific tutorial and curriculum pertinent to that specific
chair and workshop experience.

Build and Tools used, arrival at current solution
All build and scripting used is currently native to the Second Life environment. The Primative
object builder tool works better on a large specification machine with a powerful graphics
card and large screen real estate, working on laptops is not advisable. Scripting can be
embedded in created objects to add functionality to dumb 3D media, thus teleporting
capability can be scripted, dynamic screens can become web browsers and Multimedia
can be embedded.

This is a slow business I initially investigated a variety for 3D builders to hopefully speed
up the process: Google Sketch-up, Wings, Max 3D, and AC3D they were all complex
with a long ramp up learning process, Sketch being the easiest for my limited time though
the ruby rails plug to import into SL actually added greater complexity than the native build
tool. I have some 3D versions of Frederick Parker chairs in Sketch-up but they are embedded
2D via a web browser within Second Life.

Current Project Position
My site seems to have ground to a halt on all my development machines, I haven’t yet
managed to rectify the problem, I pared down all of my buildings and chair builds in terms
of primitive content. but I may have run out of either build space or memory on my machines at
home, I hope to rectify this in consultation with Alan Hudson. Also You Tube video does not
want to embed currently.

Futures

If I can get my SL editor to work as it should then my Proof of concept should complete by
deadline. I have gathered significant interest from the project to establish more interest
in Second Life at City & Guilds

Modification or Enhancements?

A dedicated development area may help, and a good offline object builder with enough
time to learn it.

I can see problems trying to monetize the product and building a business case with an
unknown population is a challenge, but it is engaging…

Also I think that a resource repository database is essential to scale up tied resources
to each chair examples…

Investigation into XML compliance and data re-use as otherwise there may be no
opportunity to scale up…

Templated skinable workshops

Monday 10 January 2011

Signage in the virtual world....

Should instructions be any different than in the real world... whilst we have plenty of opportunity to make things dynamic with added functionality.. I think that there is enough investigation going on in what is quite an alien environment without having to click on inanimate objects to get a response... that was an earlier ergonomic software worls - as things get more realistic I think we want to super emulate reality... but we want to know where we are and how we do it..

I asked a designer who used to work as a design authority for signage: Lance Bohl; he recommended that the organisations involved in shaping disability policyseemed to currently offer best practise.This  seemed to fit in with the aspirations of my site so I melded a few other industry standards and produced my signage in accordance  to this....

Sign groups: information, way-finding, location and safety Schemes should be planned with care, directions must follow a logical progression throughout the area. Never place signs with potential obstructions or cannot be touched i.e. on doors, on walls behind tables, stacking areas, or counters such as receptions or buffets.
All signs should be short simple messages, and un-ambiguous consistent in positioning and style, using clear plain lettering (eg Arial) in mixed case, slightly embossed for tactility, with good colour contrast such as dark characters on a white or pale yellow signboard or vice-versa (Avoid red and green for sector identification as they can be difficult for people with colour blindness)
. All signs must be none reflective, well illuminated by day or night and should not be placed against a background of sunlight or artificial light.
Signboards should be matt, have colour contrast with their background or have a border.


other useful sources were the JMU Access Partnership who have provided consulative work for the RNIB website at www.rnib.org.uk/prof



Newcastle Disability Forum www.ndf.org.uk                             September 2007


deprimming the development environment; does this make the VR VLE any less credible? will it make the editor work...needs must...

I am finding that my machine refuses to cut and paste - not much use when I am trying to build a chair to teleport people to and from the museum....  I think this is because I am close to an unknown volume on my graphics card... or build space on the London Met site... even the old trick of “saving” small increments and often (essentially leaving SL and coming back in often) is not cutting it…

Each time I re-enter the SL world an object or prim has not saved or I am getting odd behaviours in the editor - this springs to mind early compilers where we had to work around the functionality....  I am even getting artefacts from earlier builds or edits cropping up, or large chunks of previous builds missing..

I have given up on the sketch life primitive importer with my chairs as it is very tricky to use in an isometric environment.. you have to over line your existing creation, peel off the Sketch-up rendering via a filter and upload: the x y and z tools do not have good flexibility for tapers and curves - which there are a lot in furniture   seemingly the only way to build chairs is within second life... but as I am running out of time and environment  it is gradually breaking my heart - I can render the stuff onto web pages but that is hardly the point.. 

The Flash drivers in You Tube and Second life are different versions so that does not currently work either - trying to get real word multimedia into a formative virtual learning environment within Second life is constrained... I think a dedicated Avatar based elearning solution akin to Epic, Caspian or Thinking worlds http://www.thinkingworlds.com/  is the obvious way to build a resilient environment and an easier user interface.. that is totally dedicated to the task in hand.. these are not cheap learning solutions, but then the use has to be determined and cost benefit and return on investment closely looked at…

By comparison

I have disassembled period workbenches into Ikea like ones, I have disassembled my museum which had balustrading and all kinds of structure that would have worked in the real world – I have ditched Doric columns, in the real world the structure would not load bear... but this is not an architectural study – I have got to deprim enough in my environment to get 2 chairs to teleport between the building and that seems about it... I am a bit dejected if I am honest... I have spent a lot of time and research on this project... I suppose the brightest element here is that it is fun and the creative skills are realised, and I am in the dark as to just how much memory and build space specification is actually really required to make a good stab at a industrial strength app..

However I am tied to an algorithm which is how much do I have to compromise the look and feel to actually get my concept working, the fear is that I may have to be in a position where the locations bear no resemblance to the learning and the chairs do not resemble anything like that in the Parker collection…

My newly deprimmed (rapidly cutting down of the number of primitive objects) Museum..

it is starting to take on a rather 1960s GDR look and feel - I reckon by the time I have finished it will be a shell...
this is the first reductive development I have done....

Sunday 9 January 2011

still struggling with scripts....

I cannot seem to embed you tube videos, I am finding the scripting and stability of saves very volatile as well...so I may not be able to use the early techniques videos I have which is a pity: heres the view of the work done today... tomorrow is chair building and teleporting in SL I hope it doesnt let me down...

the  static intro screen:


the Museum with two dynamic info screens


the workshop with chair teleporter and pertinent info sites to browse


I have made the environments less authentic as we have memory issues with prims

3D rendering tools.... in SL pah!

Well I have Sketch up, Wings, Max 3D, AC3D they are all fiendishly tricky... with Sketch up the easiest for my limited time though I am uncertain that the ruby rails plug actually works with SL as  I have not managed top actually import anything there yet - I have some 3D versions of Frederick Parker chairs in Sketch-up but they stand everychance of being embedded 2D via the web browser in SL yet Ouch...

and I am running out of time:

heres some oak side chairs: heres Sir John Cass' version: and mine that Im having difficulty in getting into SL


I am also rather unconvinced with the Second Life scripting device... they dont seem to be saving terribly well, bit like the prims, whenever I go back in something seems missing...  or perhaps  I am missing something...? 

Trying to pull all the strands together for the SL elearning virtual chair project

This is the refined (sic?) Design brief or thumbnail..  

The idea is to prototype a virtual chair graphical and historical repository, linking it to current vocational training curriculum in real world fine furniture.. with examples of 3D virtual chairs, virtual workshop <s>, a movie screen on wall with links to curriculum and videos on You Tube showing real live people showing real live techniques. This could hopefully link primary source to formative curriculum study and test pieces, improve candidates knowledge of detailed isometric projection and scalar accuracies where the original sample is a distance away and maybe difficult to get "up close and personal with..  which is essential where construction and spatial awareness is a must...

The repository is the Lond Met Sir John Cass The Frederick Parker Chair collection http://www.londonmet.ac.uk/jcamd/research/rae-2008/john-cross/portfolio_outcome04.cfm , its representation on VADS http://www.vads.ac.uk/  and a synopsis of its establishment at http://www.vads.ahds.ac.uk/collections/FPC.html

The fine furniture curriculum is based around components within City & Guilds existing courseware, the concepts of this design approach has been discussed with the Frederick Parker Collection Curator John Cross and the Senior Tutor Colon Eden-Eadon at the Building Crafts College http://www.thebcc.ac.uk/ , and conceptually given a tentative thumbs up..

The Concept

Within Second Life a Virtual Chair Museum has live teleporting exhibits... The Avatar approaches the chair they are interested in, sits on it and is teleported to a virtual period work shop or furniture factory that exhibits the processes and component build, that also has a screen with curriculum and video of pertinent resources and build demonstration with additional research resources and a tips for assignment and potential tutor interaction via IM or email etc..,

The Avatar can then be teleported back to the museum to try other chairs and links... I would expect all sites to use the same resource documents but with specific tutorial and curriculum pertinent to that specific chair and workshop experience.

Tuesday 4 January 2011

Arrrggghhh!!! 3D rendering, disappearing buildings, panic etc..

Well I thought my ideas were coming together nicely, lots of research - found exanples of Edwardian High Wycombe furniture factory - infact here it is...
This was an original factory that was pulled down and rebuilt at the chiltern open air museum...
I had pictures of interiors: heres one:
So I could add my tools, benches etc into my version of  High Wycombe. However I am having real issues with buld ing chairs in a variety of rather complicated 3d Graphics packages: Invis,max studio 3D wings and Sketch-up - the problem being either the learning curve or the ability to get the sculpties to work in SL..

Not least my disappearing building components in SL... heartbreaking.... apparently I have over 4300 prims in my development which makes authentic re hashing of the past very tricky - so my rendering of the factory below  gets the chop...  sob...