Tuesday 30 November 2010

Maybe Sloodle offers salvation?

The early bird catches the worm? I was invited to a webinar this morning presented by Daniel Jack Livingstone from the University of the West of Scotland...

The session was demonstrating how Sloodle tools could be used to develop interactive educational activities.... Hurrah! Whilst it was a 7 am gig... It was very helpful.

I can now potentially tie an immersive environment to the curriculum and assess as well... Well I think I can potentially do it with personal avatar based web pages... The original development that was demonstrated was equivalent to the HUD systems that the military use, but it offers a dedicated and personalised assessable environment.... Though again the development time does seem astonishing.... it reminds me of the economic principle that dictates that space expands to the time and volume it's given...

Wednesday 24 November 2010

ePedagogy and eLearning: Disruptive Technologies may offer perspective?

Ah.... following on from my thoughts and how to nail down the benefits or value of Second Life as an elearning environment (or have pedagogical worth), I have arrived at the pithy question of Christensens concept of Disruptive Technologies....

As far as I can gather this is a concept or reality where a  new technological innovation presents change or benefit that effectively makes redundant old processes; akin to replacing old coal gas with north sea gas, or the Fax machine with email attachments....

However there are some innovations that have been less disruptive than initially thought as the return on investment questions the initial worth. Supersonic flight springs to mind as does Nuclear Energy when compared to conventional power generation.

When I consider  VR AR or simulated learning environments I wonder whether their less than utopian access plus the cost of build and exclusivity of use can be compared to the Concord.....  

I need to investigate further... as the caveat is that the word affordable is often mentioned in the same sentence as  Disruptive Technologies..... Ho Hum #2

Tuesday 16 November 2010

Heres the Harley in second life...

it is essentially a shivel head bobbed chop, without exhausts as yet...

ePedagogy - a Myth? I want Corroboration...

I get the feeling that the return on labour with perhaps the majority of most eLearning projects will be small and of potentially small pedagogical value:  especially when measured to the amount of effort that has been put into the construction of the edifice/product/tool whatever....

I reckon that for eLearning to have value it has to have measurable outcomes: a 1000 years of conventional learning  always had assessment to make certain that what was being taught could be measured as correct or valuable ... essentially using hypothesis, this is established from Pythagorus to Gestalt. This culmination of this  formalised learning finally modifying into a post Second War pragmatic group based tutilege process, that which our generation has grown up with.

eLearning seems to stress customisation and embedding the student, the onus being that what the student finds helpful will make them learn..... We have all seen Bill Gates on webinars espousing the virtue of choice and self determination enabled or (nare dare say) enhanced with the Microsoft toolset - the world truly is our oyster here.... 

But back to the grit and grist of real learning... Does this set that the minimum requirements are monitored? Does the student or learner really understand the input process?  How can we measure outcomes?  for elearning to work from a pedagogical perspective we have to have eAssessment.... ah.... now that adds even more labour and some really tricky labour at that....... ho hum....

Further to Pedagogy; objectives and validity

I have been putting my mind to the validification of the second life elearning project. I have a project which holds together:  it is essentially a 5 chair (realworld) timeline travelogue from  the Parker collection tied to a second life environment where the avatar is essentially the student visitor immersing in the techniques and the environment of that chair construction - this is then combined with current fine furniture cuuriculum from City & Guilds...

The second life enviornment is essentially a 3D "Dorling & Kindersley" experience tied to adult curricilum and aiding learning outcomes.. Whether this has benefit from a utilitarian principle is doubtful, Im kind of with Larry Cuban on this one... http://markmail.org/message/uall7hg3m3va2x53  “Oversold and Underused: Computers in the Classroom” Larry Cuban

I suppose pedagogically I will get more value from the exercise than the punter will, I will be able to fabricate doric columns and build the character of 3D ornamentation Ware & Stafford of the "Illustrated Dictionary of Ornament" eat your heart out...

Thursday 11 November 2010

and another built model

this time is a Shovelhead bob Harley - this one is a lot more correct and accurate though its more spartan than the speedy twin which was my first attempt... which I think has a bit more mojo

Pulling the strands together: the subject rather than the rendering environment

This module is like a plugboard..

I have the connection with John Cross at the Sir John Cass foundation and the benefit of the Parker collection to build on, I have the connection with Colin Eden Eadon at Statford college with his superb fine furniture course, I have the furniture curriculum from City & Guilds, Im investigation pegagogical imperatives to validate the VR environment.. and I can just about build/render in SL though  Im still some distance from scripting...  Im assembling my ideas slowly but surely

Pedagogical help from Nigel Medhurst: is it Etienne or Arsene?

Our tutorials are always fun when it comes to trying to justify our projects from the perspective of validity. I have yet to find any Pedagogist (?) worth his or her salt that doesnt talk in infernal metaphors all the time, I am trying to find someone who has determined the precepts of the subject... the closest we thought we got in the last tutorial was Wenger though we seemed to hit more Arsenal than Educational in websearch, though here is the site we were trying to find:

http://www.ewenger.com/

http://www.enhancementthemes.ac.uk/Conference/Documents/Workshop_3.7.pdf

Sunday 7 November 2010

More building more reading more issues with the isometric perspective

I am finding copying components  in the same plane seem to mysteriously go out of the plane.. also for the life of me I cannot seem to make bending tubes or get things to cut where I want them to cut.. anyway Ive nearly finished the clasic twin,  but cutting and shutting the exhaust is exhausting so I have currently given up...

Also colouring the components at the end is laborious - one can occasionally effect a global texture and colour with an extended highlight (shift mouse click) but its a bit hit and miss - also some textures dont seem to take colour well - and there doesn't seem to be a common theme....

Also more irritatingly I lost the qualities menu (with all the shape editing parameters and qualities editor)  - I thought I had minimised the menu but I hadn't... and I didn't manage to get it back... pah..  but hey heres the bike -  it wouldnt necessarily ride that straight in the real world as the frame is a bit bent.. and the wheels are not true though Its as straight as I can get currently... it will pass the SL MOT and Ill try and sell a few when theyre engined...


So to fiinish it needs the exhaust, the frame tubes need to be a bit bigger and I want it to be a duplex frame  at the front and the right hand stanchion is a bit long - it HAS got a rather nice rocker style leopard skin seat cover on it.. it has the look of a Bianchi/Terrot/Gilera and the engine looks like an OHC Jawa (though they were singles)- I want to do high level siamese exhaust and the mudguards are more valenced than I'd like - but hey - it looks like a classic twin..

Friday 5 November 2010

Still getting the hang of the build in Second Life

Well I thought I had better stop building furniture elements until I went to see the gentleman who is responsible for the real world collection as I dont want to build stuff that I wont use but I still need to practise, so I thought I'd build a motorbike that I can sell in SL later on.. I wonder whether I will be able to get it to work as a motorbike? also I wonder how much overhead the detail adds to the ability to add functionality, I think the bike is either a Terrot or a Mondial I havent made my mind up yet, there is a touch of the Jawa as well.. anyway Im starting to understand the isometrics..  I will want to colour this machine  so I guess that will be interesting

heres some detail:  its a bit rudimentary but Im only 6 hours and 4 builds into SL

Thursday 4 November 2010

and theres more building


I wonder how I can get the avatar to sit astride the shaving horse... tricky coding I fear...

Joining up the dots pedagogically

I have hopefully managed to arrange some NVQ content and information to fit with the furniture museum exhibits. This evening I went to the Building Crafts College which was founded by the worshoipful company of Carpenters in 1893, and was shown around the institution by Colin Eden_eadon who is the senior Tutor in the fine Woodwork department, he likes the idea of a virtual furniture museum to link up with formative elearning for his course.. so we are getting the strands together... I must say the college is absolutely wonderful, I missed a trick I should have studied there... the wood and stone work is something to behold... british craftsmanship at its best...

http://www.thebcc.ac.uk/pages/contact_us/location_map/default.aspx

http://www.thecarpenterscompany.co.uk/pages/useful_links/default.aspx

http://www.instituteofcarpenters.com/

http://www.aim25.ac.uk/cgi-bin/frames/browse2?inst_id=91&coll_id=7263&expand=7263A
 
I can now go to The John Cass Foundation with potentially slightly more focus...

Wednesday 3 November 2010

Learning Script and building Objects

I read the first introduction to Scripting code on the SL main page http://wiki.secondlife.com/wiki/Help:Getting_started_with_LSL which seems ok ish... but if I am honest not much fun...  and to develop my object building I have built a Pole Lathe and a Workshop bench for the furniture museum... gradually getting the vibe well maybe..

the Pole lathe needs some rope to connect and the treadle to pivot, and the cabinet makers bench looks either a bit japanese or at worst IKEA, its a start - Im not looking forward to the Roccoco period....

Tuesday 2 November 2010

Early attempts at Building and scripting in Second Life

SL scripting and building, the first real attempts

Its been a long day, as its past Midnight, In an attempt to re do the first exercise in Second Life from the lab - where Alan sent me the app script  many times and it appeared only when I left and re logged on... so I built the whole control box again... I think it worked though I am uncertain as the object seems to have disappeared again.. though a dialogue came up telling me where an object was in terms  of coordinates... so eight hours later Im not that certain Im that competent - rather worrying..

I have also installed a new graphics card on my server so I have 2 machines that now function with second life and a book arrived from amazon - the introduction to Linden scripting language... I wonder whether I will become proficient enough in the time available... its quite a concern..

Within the Linden environement it is also difficult to build objects rapidly as they dont snap to perspective... not useful  in 3D on an isometric view when the depth of field is hard to guage... this is tricky... and time consuming...

Interestingly enough I initially got a PCI express graphics card that wasnt correct for the mother board, when I went back to the store and was explaining what I was trying to attempt - the tech support fellow said " ah....second life that was the game where all the players dress up as little girls and there was a lot of trouble with the police...   this is not inspiring me with a great deal of confidence I must say...